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Back to homeDavid Gh / Links To the tutorials! / General / Low Poly Character modeling and texturing

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Low Poly Character modeling and texturing

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David Gh
Low Poly Character modeling and texturing
677 days ago 15.01.2008 06:49:16 Quote('1086020','1086020','8','238')">Report spam

Most people start with a box,the reasoning behind this seems sound at first-to keep everything in quads of course! That seems to be the mantra today quads quads QUADS! While quadrilaterals are indeed good, they are not the most important part of the model, because whether its an 80 poly game model, or a 80 million micropoly displaced Lord of the Rings cave troll, no one will see your wireframe. What they will see, is the topology of the shape. So people need to start emphasizing shape first, THEN get to making their faces all 4 sided. If you get too caught up in keeping quads you will lose the artistic flow of the model.




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